spARk
An augmented reality STEM learning experience that encourages learning systems through hands-on explorations. Developed through Lean Startup methodology, tested with 100 stakeholders, and exhibited at NYVR Expo.
Client: NYC Media Lab
Year: 2018
Roles: Creative Technologist & Researcher

spARk, 2018
spARk is an augmented reality STEM learning experience that encourages learning systems through hands-on explorations. This builds upon similar prior projects like Math Heroes, which uses mental models as a tool for understanding complex abstract phenomena.
Developed at RLab's first XR Startup Bootcamp as part of the NYC Media Lab, spARk was built over 3 months using the Lean Startup method — interviewing and testing with 100 stakeholders: students, parents, teachers, educational researchers, and investors. A sample lesson on photosynthesis was co-developed with a middle school biology teacher and tested with students in his class.
Tangible AR
Part of a broader exploration into bridging the tactile-digital divide — described at the time as "akin to touching something and effecting change in a parallel universe." The project used marker-based tracking in Vuforia (Unity) to anchor AR content to physical objects, exploring how tangible interfaces could make abstract STEM concepts graspable.
Technical Approach
- Built with Unity + Vuforia for marker-based AR tracking
- Lean Startup methodology with 100 stakeholder interviews
- Curriculum co-developed with practicing educators
Recognition

- Exhibited at NYVR Expo
- Presented at Exploring Future Reality 2018
- Featured on EdSurge