spARk

An augmented reality STEM learning experience that encourages learning systems through hands-on explorations. Developed through Lean Startup methodology, tested with 100 stakeholders, and exhibited at NYVR Expo.

Client: NYC Media Lab

Year: 2018

Roles: Creative Technologist & Researcher

spARk AR learning experience

spARk, 2018

spARk is an augmented reality STEM learning experience that encourages learning systems through hands-on explorations. This builds upon similar prior projects like Math Heroes, which uses mental models as a tool for understanding complex abstract phenomena.

Developed at RLab's first XR Startup Bootcamp as part of the NYC Media Lab, spARk was built over 3 months using the Lean Startup method — interviewing and testing with 100 stakeholders: students, parents, teachers, educational researchers, and investors. A sample lesson on photosynthesis was co-developed with a middle school biology teacher and tested with students in his class.

Tangible AR

Part of a broader exploration into bridging the tactile-digital divide — described at the time as "akin to touching something and effecting change in a parallel universe." The project used marker-based tracking in Vuforia (Unity) to anchor AR content to physical objects, exploring how tangible interfaces could make abstract STEM concepts graspable.

Technical Approach

  • Built with Unity + Vuforia for marker-based AR tracking
  • Lean Startup methodology with 100 stakeholder interviews
  • Curriculum co-developed with practicing educators

Recognition

Presentation at Exploring Future Reality 2018

  • Exhibited at NYVR Expo
  • Presented at Exploring Future Reality 2018
  • Featured on EdSurge